It has been two decades since Guitar Hero hit the market in North America, giving everyday gamers the means to become a rock star. Not in reality, though you'd be hard-pressed convincing someone who has nailed Free Bird’s four-minute guitar solo in front of a packed crowd of friends.
Developed by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues scrolling down the screen in time with the music. Each riff mimicked specific notes, creating the feel of a genuine live show.
Harmonix had already experimented with rhythm games before partnering with the publisher, later purchased by Activision during the mid-2000s. Collaboratively, they established the groundwork for an unlikely massively profitable franchise that had a remarkable impact on numerous musicians featured, introducing decades-old groups to millions of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, remembers the early financial challenges in securing the songs – despite the fact initial releases primarily featured cover versions.
“We rerecorded all the music because the dollar figure was so high,” he says. “Even with the necessary permissions alone, it was extremely difficult. We failed to secure bands like legendary groups – the publisher had virtually no money, and we were fairly certain the project would flop. However, when Guitar Hero became a hit, and record sales airtime were going up, everyone wanted to be in.”
He adds: “One of the remarkable aspects was the number of parents got in touch and thanked us for exposing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”
Timeless Music Gains Younger Fans
Irish blues-rock band one featured act had Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon recalls the way the game brought classic rock back into vogue: “Guitar Hero provided a larger, new demographic. Generally such music was considered outdated material, however when it was included in the title young people were finding it, abruptly it became trendy. This validated the genre, eliminating the ‘dad rock’ label. It provided all our music a new life.”
At that time, the Answer’s debut album was still not available stateside, meaning Guitar Hero was a key medium for exposure for the band as they went on a North American tour supporting the rock giants. “The roadies had on the song on the tour bus, and some of them knew us thanks to the game,” Mahon says.
Major Band Spin-offs and Lasting Impact
Music's biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles that focused on their music collections and related stories, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said to have made the group more money compared to their records. It moved well over 500,000 copies upon release, while demand for Aerosmith’s music saw an increase significantly during an era as the industry was already collapsing.
Guitar Hero still motivates nimble-fingered fanaticism within the community. Earlier this year, an online personality achieved a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a freeware game with almost identical gameplay but an array of personalization features. This track is difficult even in the hardest setting, not to mention played at increased tempo while hitting a single one of its near 4,000 notes. The streamer stated requiring nine months of practice.
“The game offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you should use a real gun and enlist,” notes musician the artist.
DragonForce had already wrapped up a profitable run when Through the Fire and Flames was featured in the third game, but Li says it turned them into a household name. “I remember the record label informing us that we were selling albums like crazy,” he says. “It exploded on the subsequent tour, and we were playing just before the headliners at the event.”
In fact, the band's visibility from Guitar Hero proved so vast that it threatened to overshadow everything else the band has done. Recently, the track featured in a trailer for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” Li says. “Should you just hear a single track, that's fine – everyone’s got a unique path in music and I'm pleased we’ve been part in fans' experiences”.
Enduring Legacy of a Plastic Guitar
The best promotion, whether it’s for automobiles, apparel or games, goes further mere transactions – it inspires a longing. Was the game able to tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of being a music icon in the spotlight. Since the beginning, the co-founders felt that humans have a natural urge to create songs, and they wanted to use technology to enable everyone to participate”.
The majority of Guitar Hero games were released over a mere five-year period between 2005 and 2010, including derivative titles such as the DJ version, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals died down, aside from a short-lived revival several years later.
Titles such as Clone Hero and Fortnite Festival have maintained the scene alive, with expectations of something from the founders on the way. Recently formed developers has entered work on its debut music game. Original co-founders are participating as special advisers. Is the world ready to embrace a new entry in the spirit of Guitar Hero?
“Our team believed those games might become similar to sports games where you can update every year,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, thus I remain hopeful. It's entirely possible why it can’t persist for future fans.”